Mod

Nom[AA] Conversion System
Version1.2.2.2
AuteurThundR
Nom du fichierFS22_TH_AAConversionSystem.zip
Taille0,12 Mo
ActifOui
CarteNon
Description Designed primarily for map makers, this system allows dynamically converting a variety of things at harvest time. Features: - Optionally change foliage at harvest time based on current growth state - Optionally change foliage growth state at harvest time based on current growth state - Optionally change output fillType at harvest time based on current growth state - Optionally change output fillType factor at harvest time based on current growth state - Optionally change straw output fillType at harvest time based on current growth state - Optionally change straw output factor at harvest time based on current growth state - Optionally change ground texture at harvest time based on current growth state - Optionally change chopper ground texture at harvest time based on current growth state - Optionally remove haulm layer at harvest time - Optionally add real chopped straw material that can be worked into the ground or windrowed and baled ChangeLog v1.2.2.2: - Bug fixes, minor improvements ChangeLog v1.2.1.2: - Updated pickup header code to work better in MP - Updated cutter code to work better in MP - Fixed more MaizePlus compatibility issues ChangeLog v1.2.1.1: - Cutter effects should now be correct in mp ChangeLog v1.2.1.0: - Conversion xml now uses first valid conversion it finds - ForcedState setting now takes only two values, "HARVEST" or "FORAGE" - Added an xml setting for adding extra growth states to a conversion - CUTGREEN growth state id has been removed from the xml config + The EXTRA growth state id now starts 2 states above the cut state + Takes into account trampled straw state found on many maps + EXTRA/EXTRA_1 or EXTRA_MIN is cut state + 2 + EXTRA_MAX is max number of registered growth states for that fruitType - Conversions/Destruction now uses the last loaded xml fruitType information + No longer adds to the end of the existing conversion/destruction list - Vehicles xml no longer needs fruitTypeConverter="SWATHER" to be used as swathers + changed for MaizePlus compatibility + leave fruitTypeConverter="MOWER" and use the isSwather="true" attribute instead - This will auto configure the mower as a swather for use with the conversion system - Using fruitTypeConverter="SWATHER" still works, but may conflict with a bug in MaizePlus ChangeLog v1.2.0.6: - Minor changes/bug fixes ChangeLog v1.2.0.5: - Configuration xml changes - Conversions are based on specified conditions instead of other way around - Conversions are broken into 4 sections + toFruitType: Anything fruitType/foliage/ground related + toFillType: Anything output fillType related + toStraw: Anything straw related + toChopper: Same as straw, but when chopper is enabled on harvester - The "removeHaulm" setting has been moved to the toFruitType section - The "forceRatio" setting has been renamed useCutterRatio and defaults to TRUE ChangeLog v1.2.0.4: - Configuration changes/upgrades + Additional growth state constants added + The "forceHarvest" setting has been replaced by "forcedState" and moved to conditions section + The "useChoppedStraw" setting has replaced by "dropWindrow" and moved to the convertTo section + The "forceStraw" setting has been replaced by "forceRatio" and moved to convertTo section + The "removeHaulm" setting has been moved to the section - Better support for pickup headers/mowers - AI crop destruction selectable from in-game menu