Description |
Designed primarily for map makers, this system allows dynamically converting
a variety of things at harvest time.
Features:
- Optionally change foliage at harvest time based on current growth state
- Optionally change foliage growth state at harvest time based on current growth state
- Optionally change output fillType at harvest time based on current growth state
- Optionally change output fillType factor at harvest time based on current growth state
- Optionally change straw output fillType at harvest time based on current growth state
- Optionally change straw output factor at harvest time based on current growth state
- Optionally change ground texture at harvest time based on current growth state
- Optionally change chopper ground texture at harvest time based on current growth state
- Optionally remove haulm layer at harvest time
- Optionally add real chopped straw material that can be worked into the ground or windrowed and baled
ChangeLog v1.2.2.2:
- Bug fixes, minor improvements
ChangeLog v1.2.1.2:
- Updated pickup header code to work better in MP
- Updated cutter code to work better in MP
- Fixed more MaizePlus compatibility issues
ChangeLog v1.2.1.1:
- Cutter effects should now be correct in mp
ChangeLog v1.2.1.0:
- Conversion xml now uses first valid conversion it finds
- ForcedState setting now takes only two values, "HARVEST" or "FORAGE"
- Added an xml setting for adding extra growth states to a conversion
- CUTGREEN growth state id has been removed from the xml config
+ The EXTRA growth state id now starts 2 states above the cut state
+ Takes into account trampled straw state found on many maps
+ EXTRA/EXTRA_1 or EXTRA_MIN is cut state + 2
+ EXTRA_MAX is max number of registered growth states for that fruitType
- Conversions/Destruction now uses the last loaded xml fruitType information
+ No longer adds to the end of the existing conversion/destruction list
- Vehicles xml no longer needs fruitTypeConverter="SWATHER" to be used as swathers
+ changed for MaizePlus compatibility
+ leave fruitTypeConverter="MOWER" and use the isSwather="true" attribute instead
- This will auto configure the mower as a swather for use with the conversion system
- Using fruitTypeConverter="SWATHER" still works, but may conflict with a bug in MaizePlus
ChangeLog v1.2.0.6:
- Minor changes/bug fixes
ChangeLog v1.2.0.5:
- Configuration xml changes
- Conversions are based on specified conditions instead of other way around
- Conversions are broken into 4 sections
+ toFruitType: Anything fruitType/foliage/ground related
+ toFillType: Anything output fillType related
+ toStraw: Anything straw related
+ toChopper: Same as straw, but when chopper is enabled on harvester
- The "removeHaulm" setting has been moved to the toFruitType section
- The "forceRatio" setting has been renamed useCutterRatio and defaults to TRUE
ChangeLog v1.2.0.4:
- Configuration changes/upgrades
+ Additional growth state constants added
+ The "forceHarvest" setting has been replaced by "forcedState" and moved to conditions section
+ The "useChoppedStraw" setting has replaced by "dropWindrow" and moved to the convertTo section
+ The "forceStraw" setting has been replaced by "forceRatio" and moved to convertTo section
+ The "removeHaulm" setting has been moved to the section
- Better support for pickup headers/mowers
- AI crop destruction selectable from in-game menu
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